Ok, so you’ve followed this amazing advice and you’ve now written a couple of absolutely cracking one shots in your favourite system. You’ve also found some suckers to give you some of their free time to play it for you, and all they’re gonna get out of it is a really fun RPG session and warm feeling of having done a favour for a friend, suckers.
The first of two posts discussing tips and tricks for writing and running one-shot adventures
A series where Joe rambles on about a Fantasy Age Campaign he’s running. Analysing what worked and what went wrong each session for self-improvement and hopefully provide advice for other GM’s.
A new series where Joe rambles on about a Fantasy Age Campaign he’s running.
I’m going to be discussing the ‘Hand’ mechanic in our RPG system Strive, not hands in general. Apologies for any confusion.
How did we ever do without it? How were we so blind?
Developing Strive has been an absolute pleasure.