So my first experience playing a megagame wasn’t amazing, but the adage holds true that Tragedy + Time + Expensive Counselling = Comedy.
Patch Notes is a series of blog posts related to the development of one of our board games. They are used to communicate changes while also going into depth to explain the reasoning behind that decision.
A Megagame is a game played with at least 20 people that lasts a few hours at minimum. The actual content of the game can vary, from a large scale RPG to a more standard tabletop boardgame with a high player count.
I’m going to be discussing the ‘Hand’ mechanic in our RPG system Strive, not hands in general. Apologies for any confusion.
Some time ago I backed Kitchen Rush on Kickstarter. I probably only back one or two games a year so for me to actually commit it needs to have something interesting about it. As you can see over 2000 people were similarly convinced that Kitchen Rush was offering something fresh and enticing.
How did we ever do without it? How were we so blind?
This series focuses on a small aspect of a game we love.
Developing Strive has been an absolute pleasure.