In the occasional moments he’s not designing board games or talking about his feelings, he develops healthy apps and not-so-healthy video games.
Charlie’s core design philosophy is maximising player engagement by focusing on making sure intentions flow to interactions intuitively and having clear visual and physical feedback in hand or on the board.
If he isn’t posting on board game subreddits or Facebook groups he’s probably neck-deep in peril playing a tabletop RPG or, more likely sitting comfortably on his sofa, climbing the rankings in Star Realms (Challenge him as JCRuffino).
Joe has recently gained a qualification in Learning and Development which helps him at his work, teaching clients complicated in-house software but also when he’s designing games, refining the rules till they practically teach themselves!
Joe has volunteered a conventions for companies like Game Brewer and StuffbyBez. He is currently also working as a Game Guru for Big Potato Games and spends two nights a week teaching games at Friendly Local Games Store Dice Saloon.
Charlie and Joe met at Dice Saloon in Brighton, a lot of their first game design meetings were in the Board Game Cafe. Dice Saloon has moved now but the first location was the first floor of an office block. To be allowed entry to the building you had to call on an entry phone and be buzzed in. The number you had to dial was 019.